CV

Stephanie Andrews
Education

 

2015 +            PhD in Virtual Reality

Royal Melbourne Institute of Technology, Melbourne

2001 - 2003   Masters in Art and Technology

School of the Art Institute of Chicago

1992 - 1996   Bachelor of Fine Arts

University of Washington, Seattle

Experience

2015+             Creative Director, LiminalVR

2012 - 2014   Lecturer in 3D/Digital Art, Melbourne

2013 - 2014   Founder/CEO, 3D Printing Software

2009 - 2018   Co-Founder/Dev, SecondLife 3D content

2004 - 2010   Assistant Professor, U of Washington

1996 - 2000   Technical Director, PIXAR

1992 - 2018   Artist

 

Grants & Awards

2015 - PhD Full Scholarship

2008 - Innovation Award, Nat Stereoscopic Assoc.

2006 - Immersive Cinematic Toolkit, $164,000.

2005 - Stereoscopic/Lenticular Imaging, $37,000.

2002 - Masters Partial Scholarship

Skills

 

3D Graphics

Virtual Reality Developer

Lecturer, Researcher, Curriculum Designer

Creative Director, UX Designer

Artist

Exhibitions, etc

2018 - Ghost Forest, VR installation

2016 - Shards, VR experience

2015+  Liminal mobile/pc virtual reality

2015 - Duet, VR + AI experience and paper

2011 - Icarus and the Phoenix, metaverse

2010 - Shapeshifter's Union, metaverse

2008 - Accretion, motion sculpture

2008 - Sterna Paradisaea, stereoscopic film

2006 - Then, stereoscopic sculpture

2004 - Scheduled Programming, video

2003 - 2001, Odyssey Revisited, installation

2002 - Lifeblood, hydro sculpture

2002 - ThinkTank, hydro sculpture

1999 - Hall of Possible Selves, installation

1999 - Toy Story 2, 3d modelling and art

1998 - A Bug's Life, lighting and rendering