CV
Stephanie Andrews
Education
2015 + PhD in Virtual Reality
Royal Melbourne Institute of Technology, Melbourne
2001 - 2003 Masters in Art and Technology
School of the Art Institute of Chicago
1992 - 1996 Bachelor of Fine Arts
University of Washington, Seattle
Experience
2015+ Creative Director, LiminalVR
2012 - 2014 Lecturer in 3D/Digital Art, Melbourne
2013 - 2014 Founder/CEO, 3D Printing Software
2009 - 2018 Co-Founder/Dev, SecondLife 3D content
2004 - 2010 Assistant Professor, U of Washington
1996 - 2000 Technical Director, PIXAR
1992 - 2018 Artist
Grants & Awards
2015 - PhD Full Scholarship
2008 - Innovation Award, Nat Stereoscopic Assoc.
2006 - Immersive Cinematic Toolkit, $164,000.
2005 - Stereoscopic/Lenticular Imaging, $37,000.
2002 - Masters Partial Scholarship
Skills
3D Graphics
Virtual Reality Developer
Lecturer, Researcher, Curriculum Designer
Creative Director, UX Designer
Artist
Exhibitions, etc
2018 - Ghost Forest, VR installation
2016 - Shards, VR experience
2015+ Liminal mobile/pc virtual reality
2015 - Duet, VR + AI experience and paper
2011 - Icarus and the Phoenix, metaverse
2010 - Shapeshifter's Union, metaverse
2008 - Accretion, motion sculpture
2008 - Sterna Paradisaea, stereoscopic film
2006 - Then, stereoscopic sculpture
2004 - Scheduled Programming, video
2003 - 2001, Odyssey Revisited, installation
2002 - Lifeblood, hydro sculpture
2002 - ThinkTank, hydro sculpture
1999 - Hall of Possible Selves, installation
1999 - Toy Story 2, 3d modelling and art
1998 - A Bug's Life, lighting and rendering