Andrews began as a Technical Director/3D Artist at Pixar, and has had a genre-spanning career around the intersection of art and technology ever since. Andrews has worked extensively in 3D graphics production and development, including virtual reality, animation, motion capture, programming, and UX design. She has been a leader in curriculum innovation in 3D experimental art, including winning major grants for stereoscopic research at the University of Washington.
She’s been exhibiting internationally as a professional artist for more than twenty years, her works exploring kinetic sculpture, holography, digital imaging, and lighting installation. As an entrepreneur, has also founded 3D product design companies for the largest online metaverse, Second Life, and provided leadership to 3D printing and VR start-ups. She is currently the Creative Director for LiminalVR and pursuing a PhD in Virtual Reality at RMIT University in Melbourne.